![]() The music then will persist over multiple frames. A little work around I found out was to use the directX object to play the music. ![]() If transition to a new frame it will stop playing the music. The sound system in mmf2 doesn't allow for you to have music in. Unfortunately it takes a while to learn how to use the for each object, you will probably have to look at some examples on the clickteam forums. ForEach allows you to handle them as separate objects which is very useful. For example if you wanted your enemies to have some basic AI, without the extension if you had a condition for the enemies to move both of them would move at the same time. ![]() The extension fixes the horrible system in mmf2 where if you can't have two of the same active objects and effect them as seperate entities. Get the ForEach extension (a quick google away). I used to use MMF2 quite a bit so I guess I'm qualified to give you some tips.
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June 2023
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